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Design and evaluation of a simulation game to introduce a Multi-Agent system for barge handling in a seaport.

机译:设计和评估一种模拟游戏,以引入用于在海港进行驳船处理的Multi-Agent系统。

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摘要

Multi-Agent systems have been studied extensively, but only a few of these systems are deployed in practice. Essential to get a system implemented is acceptance. In a distributed setting this is challenging, especially when one deals with multiple independent and competing companies. We share our experiences with the use of a real-time multi-player simulation game that we developed to illustrate a Multi-Agent system for the barge handling problem in the Port of Rotterdam. We experienced that the game has many advantages over a more passive approach, such as vocal presentations. We conclude that the game has considerably contributed to the acceptance of the illustrated Multi-Agent system.
机译:Multi-Agent系统已经得到了广泛的研究,但是在实践中仅部署了其中一些系统。接受系统对于实现系统至关重要。在分布式环境中,这尤其具有挑战性,尤其是在与多个独立的竞争公司交易时。我们通过使用实时多人模拟游戏来分享我们的经验,该游戏是为说明鹿特丹港驳船处理问题而开发的Multi-Agent系统。我们体验到,与声音表达等被动方法相比,游戏具有许多优势。我们得出的结论是,游戏为接受所示的Multi-Agent系统做出了巨大贡献。

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